Importing to & exporting from Flash/Animate

How to import a RoughAnimator project to Flash/Animate:

1) If you need to transfer the project from your mobile device to your computer:
2) Download this Flash extension and install it.
Latest update: February 1, 2021

For Animate CC, you can use this tool to install extensions.


3) Run the extension from the Commands menu in Flash.


(If it doesn't appear in the Commands menu, here's a workaround to install it manually:

Rename the .zxp file to .zip, unzip it and there's a .jsfl file inside.
You can just open the .jsfl file to run it in Animate, OR you can find the "Commands" folder to copy the .jsfl file into that will make it show up in the menu - this page from Adobe should help you find that folder.)


4) Select the "data.txt" file inside your project folder.


(On Mac, if the RoughAnimator project appears as a single file and is grayed out, changing the extension will make Animate recognize it as a folder so you can open it. Just take the "a" off the end so it's ".r" and then you can change it back to ".ra" after this is finished.)


5) Choose whether to convert the bitmap images to vector shapes.



6) Wait a bit while Flash imports the images, and then... ta da!




How to export from Flash/Animate to a RoughAnimator project:

1) Download this Flash extension and install it.
Latest update: April 22, 2018

For Animate CC, you can use this tool to install extensions.


2) With your Flash project open, run the extension from the Commands menu in Flash.


(If it doesn't appear in the Commands menu, here's a workaround to install it manually:

Rename the .zxp file to .zip, unzip it and there's a .jsfl file inside.
You can just open the .jsfl file to run it in Animate, OR you can find the "Commands" folder to copy the .jsfl file into that will make it show up in the menu - this page from Adobe should help you find that folder.)


3) Choose where to save the exported RoughAnimator project.



4) Make sure that the width/height matches your project, and that "Full Document Size" and "24 bit with alpha channel" (in Animate CC, "32 bit") are selected.



5) Wait for the export to finish.


6) Ta da!



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